
That means they can follow you as you move and around corners.
Boulder beetles are back! This time, their trademark rolling attack uses standard monster movement rules, rather than Orb of Destruction projectile movement. For a limited testing period, Swamp will appear in every game of Dungeon Crawl, even sometimes alongside Shoals. Swamp levels are, on average, about 20-25% smaller. Many weak and irrelevant enemies no longer appear in Swamp. Bog bodies cast much more powerfully, and their freezing touch attack has been merged in with their normal attack so that it actually does something. New monster: fenstrider witch, a rare top-tier threat casting Paralyse, melee-range Agony, and Throw Sludge, a new spell that splatters Eringya’s Noxious Bog all over the victim. New monster: bunyip, an Australian cryptid that hits with enormous force but a slow recovery. New monster: bloated husk, a shambling abomination that explodes with a powerful burst of putrescent gas. It’s quite difficult to kill while it’s next to trees. It flows with the woods and shoots shrapnel at nearby enemies. New monster: eleionoma, a spirit of the swamp akin to water nymphs. New monster: goliath frog, capable of licking players from afar with its acidic tongue. New monster: will-o-the-wisp, an unearthly gas that spits out powerful Foxfires. The Swamp branch has been drastically reworked:. Hello, crawlers! It’s been a bit, but here’s the latest from Trunk: